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Showing posts from April, 2018
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Final Submission Link to a document with all the individual images:  https://docs.google.com/document/d/1ymRKZOUGliDAmt-x8nMMyoMG_424ltRSav-a06i0azk/edit?usp=sharing
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Some of my sketches trying to make a ball look more realistic.
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While I am currently happy with my animation's movement in terms of spacing and squishing and stretching, it still just looks like a circle moving across a screen. I am using images such as these as inspiration to try and make the ball look a little more 3 dimensional  and realistic.
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Third Draft For the next iteration of my animation of a ball bouncing, I focused on the spacing of each drawing. In previous versions, the ball felt either too choppy or too "floaty". To address this issue, I drew more frames at the high and low points of the balls movement and spread out the frames between these points. I've found that this makes it seem as if the ball is changing its direction as it hits these key points. 
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Second Draft I have addressed some of the issues with my first draft, such as drawing more frames around the low and high points of the balls movement to make the squishing and stretching more realistic. To deal with the spacing of the animation I have  also drawn frames in-between each of the previous draft's balls to make the ball's movement more fluid. The spacing still needs work, as the ball looks like it is hovering and doesn't portray realistic movement. 
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First Draft After drawing up the images and making the animation of a ball bouncing twice, I can already see some things that need improving.  Spacing: The movement of the ball looks very choppy rather than smooth Squash and Stretch: The ball barley squishes and stretches when bouncing
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After researching and looking at images of how a ball should behave when bouncing while moving forward, I created a photoshop file outlining the path I want the ball to take and key positions that the animation should follow. To make the ball's movement realistic, the ball's path will follow a parabolic arc while losing height and distance every time it bounces, as would a real ball. 
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Assessment piece 1 of KNB125 Animation History and Context requires us to draw and animate a ball bouncing two times while taking into account principles such as stretch and squash. I am using images such as these to understand how a ball behaves when bouncing in order to animate a realistic ball.