I have now made it so when the sack's right leg is in the recoil position his whole body hits the ground. I have also made the sack get up from the recoil position slower, both these changes emphasise the sack's weight and make it appear heavier. I have also emphasised the crease in the sack's "waist" when it twists to accentuate it's movement.
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After researching and looking at images of how a ball should behave when bouncing while moving forward, I created a photoshop file outlining the path I want the ball to take and key positions that the animation should follow. To make the ball's movement realistic, the ball's path will follow a parabolic arc while losing height and distance every time it bounces, as would a real ball.

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